All 'machine learning and artificial intelligence' publications
icteam | Louvain-la-Neuve
Journal Articles
1. Fierens, Amaury; Jodogne, Sébastien. BERTinchamps: Cost-Effective In-House Training of Language Models in French. In: Italian Journal of Computational Linguistics (IJCOL), (2025). (Accepté/Sous presse). http://hdl.handle.net/2078.1/297524
2. Piette, Eric; Crist, Walter; Soemers, Dennis J.N.J.; Rougetet, Lisa; Courts, Summer; Penn, Tim; Morenville, Achille. GameTable COST action: kickoff report. In: ICGA Journal, Vol. 45, no. 4, p. 1-17 (2024). doi:10.3233/icg-240245. http://hdl.handle.net/2078.1/286762
3. Soemers, Dennis J.N.J.; Kowalski, Jakub; Piette, Eric; Morenville, Achille; Crist, Walter. GameTable Working Group 1 meeting report on search, planning, learning, and explainability. In: ICGA Journal, Vol. 46, no.1, p. 28-35 (2024). doi:10.3233/icg-240251. http://hdl.handle.net/2078.1/291979
4. Soemers, Dennis J.N.J.; Piette, Eric; Stephenson, Matthew; Browne, Cameron. Spatial state-action features for general games. In: Artificial Intelligence, Vol. 321, no. 103937, p. 32 (2023). doi:10.1016/j.artint.2023.103937. http://hdl.handle.net/2078/276408
5. Piette, Eric; Soemers, Dennis J.N.J.; Stephenson, Matthew; Browne, Cameron. The 2022 Ludii AI competition. In: ICGA Journal, Vol. 45, no.1, p. 16-27 (2023). doi:10.3233/icg-230230. http://hdl.handle.net/2078.1/279535
6. Vermeylen, Charlotte; Olikier, Guillaume; Absil, Pierre-Antoine; Van Barel, Marc. Rank Estimation for Third-Order Tensor Completion in the Tensor-Train Format. In: Proceedings of the 31st European Signal Processing Conference (EUSIPCO 2023, , p. 965-969 (2023). doi:10.48550/arXiv.2309.15170. http://hdl.handle.net/2078.1/281058
7. Dennis J.N.J. Soemers; Mella Vegard; Piette, Eric; Matthew Stephenson; Cameron Browne; Olivier Teytaud. Towards a General Transfer Approach for Policy-Value Networks. In: Transactions on Machine Learning Research, (2023). http://hdl.handle.net/2078.1/281298
8. Soemers, Dennis J.N.J.; Samothrakis, Spyridon; Piette, Eric; Stephenson, Matthew. Extracting tactics learned from self-play in general games. In: Information Sciences, Vol. 624, no. 1, p. 277-298 (2023). doi:10.1016/j.ins.2022.12.080. http://hdl.handle.net/2078/276412
9. van den Elzen, Stef; Andrienko, Gennady; Andrienko, Natalia; Fisher, Brian D; Martins, Rafael M; Peltonen, Jaakko; Telea, Alexandru C; Verleysen, Michel. The Flow of Trust: A Visualization Framework to Externalize, Explore, and Explain Trust in ML Applications. In: IEEE Computer Graphics and Applications, Vol. 43, no.2, p. 78-88 (2023). http://hdl.handle.net/2078.1/280914
10. Van Hoorebeeck, Loïc; Absil, Pierre-Antoine; Papavasiliou, Anthony. Solving non-convex economic dispatch with valve-point effects and losses with guaranteed accuracy. In: International Journal of Electrical Power & Energy Systems, Vol. 134, p. 107143 (2022). doi:10.1016/j.ijepes.2021.107143. http://hdl.handle.net/2078.1/249814
11. Olikier, Guillaume; Absil, Pierre-Antoine. On the Continuity of the Tangent Cone to the Determinantal Variety. In: Set-Valued and Variational Analysis, Vol. 30, p. 769-788 (2022). doi:10.1007/s11228-022-00629-0. http://hdl.handle.net/2078.1/262947
12. Dirksen, Sjoerd; Genzel, Martin; Stollenwerk, Alexander; Jacques, Laurent. The Separation Capacity of Random Neural Networks. In: Journal of Machine Learning Research, Vol. 23, no.209, p. 1--47 (2022). (Accepté/Sous presse). http://hdl.handle.net/2078.1/267732
13. Browne, Cameron; Piette, Eric; Crist, Walter; Stephenson, Matthew; Soemers, Dennis. Report on the 2nd Digital Ludeme Project Workshop. In: ICGA Journal, Vol. 44, no. 2, p. 56-66 (2022). doi:10.3233/icg-220211. http://hdl.handle.net/2078/276814
14. Cartis, Coralia; Massart, Estelle; Otemissov, Adilet. Bound-constrained global optimization of functions with low effective dimensionality using multiple random embeddings. In: Mathematical Programming, Vol. 198, no.1, p. 997-1058 (2022). doi:10.1007/s10107-022-01812-9. http://hdl.handle.net/2078.1/289238
15. Cartis, Coralia; Massart, Estelle; Otemissov, Adilet. Global optimization using random embeddings. In: Mathematical Programming, Vol. 200, no.2, p. 781-829 (2022). doi:10.1007/s10107-022-01871-y. http://hdl.handle.net/2078.1/289358
16. Gao, Bin; Absil, Pierre-Antoine. A Riemannian rank-adaptive method for low-rank matrix completion. In: Computational Optimization and Applications, (2021). doi:10.1007/s10589-021-00328-w. http://hdl.handle.net/2078.1/253601
17. Marrinan, Tim; Absil, Pierre-Antoine; Gillis, Nicolas. On a minimum enclosing ball of a collection of linear subspaces. In: Linear Algebra and its Applications, Vol. 625, p. 248-278 (2021). doi:10.1016/j.laa.2021.05.006. http://hdl.handle.net/2078.1/246488
18. Gerniers, Alexander; Bricard, Orian; Dupont, Pierre. MicroCellClust: mining rare and highly specific subpopulations from single-cell expression data. In: Bioinformatics, Vol. 37, no. 19, p. 3220-3227 (2021). doi:10.1093/bioinformatics/btab239. http://hdl.handle.net/2078.1/245010
19. Gao, Bin; Nguyen, Thanh Son; Absil, Pierre-Antoine; Stykel, Tatjana. Riemannian Optimization on the Symplectic Stiefel Manifold. In: SIAM Journal on Optimization, Vol. 31, no.2, p. 1546-1575 (2021). doi:10.1137/20m1348522. http://hdl.handle.net/2078.1/249366
20. Wang, Lei; Gao, Bin; Liu, Xin. Multipliers Correction Methods for Optimization Problems over the Stiefel Manifold. In: CSIAM Transactions on Applied Mathematics, Vol. 2, no.3, p. 508-531 (2021). doi:10.4208/csiam-am.so-2020-0008. http://hdl.handle.net/2078.1/250709
21. Dong, Shuyu; Absil, Pierre-Antoine; Gallivan, K.A. Riemannian gradient descent methods for graph-regularized matrix completion. In: Linear Algebra and its Applications, Vol. 623, p. 193-235 (2021). doi:10.1016/j.laa.2020.06.010. http://hdl.handle.net/2078.1/246399
22. Nguyen, Thanh Son; Absil, Pierre-Antoine; Gao, Bin; Stykel, Tatjana. Symplectic eigenvalue problem via trace minimization and Riemannian optimization. In: SIAM Journal on Matrix Analysis and Applications, Vol. 42, no.4, p. 1732-1757 (2021). doi:10.1137/21m1390621. http://hdl.handle.net/2078.1/255487
23. Musolas, Antoni; Massart, Estelle; Hendrickx, Julien; Absil, Pierre-Antoine; Marzouk, Youssef. Low-rank multi-parametric covariance identification. In: BIT Numerical Mathematics, Vol. 62, p. 221-249 (2021). doi:10.1007/s10543-021-00867-y. http://hdl.handle.net/2078.1/246400
24. Berger, Guillaume; Absil, Pierre-Antoine; De Lathauwer, Lieven; Jungers, Raphaël M.; Van Barel, Marc. Equivalent polyadic decompositions of matrix multiplication tensors. In: Journal of Computational and Applied Mathematics, Vol. 406, p. 113941 (2022). doi:10.1016/j.cam.2021.113941. http://hdl.handle.net/2078.1/255502
25. Hamer, Victor; Dupont, Pierre. An Importance Weighted Feature Selection Stability Measure. In: Journal of Machine Learning Research, Vol. 22, no.116, p. 1-57 (2021). http://hdl.handle.net/2078.1/246806
26. Mulders, Dounia; De Bodt, Cyril; Bjelland, Johannes; Pentland, Alex; Verleysen, Michel; de Montjoye, Yves-Alexandre. Inference of node attributes from social network assortativity. In: Neural Computing and Applications, Vol. 32, no. /, p. 18023-18043 (December 2020). doi:10.1007/s00521-018-03967-z. http://hdl.handle.net/2078.1/209834
27. Coelho, Frederico; Costa, Marcelo; Verleysen, Michel; Braga, Antônio P. LASSO multi-objective learning algorithm for feature selection. In: Soft Computing, Vol. 24, no.4, p. 9 (2020). doi:10.1007/s00500-020-04734-w. http://hdl.handle.net/2078.1/226952
28. Yuan, Xinru; Huang, Wen; Absil, Pierre-Antoine; Gallivan, Kyle A. Computing the matrix geometric mean: Riemannian versus Euclidean conditioning, implementation techniques, and a Riemannian BFGS method. In: Numerical Linear Algebra with Applications, Vol. 27, no.5, p. 2321 (2020). doi:10.1002/nla.2321. http://hdl.handle.net/2078.1/235049
Conference Papers
1. Langlois, Quentin; Jodogne, Sébastien. Comparison between Machine Learning and Deep Learning on Multiple Motor Imagery Paradigms in a Low-Resource Context. In: Proc. the 18th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2025). (2025). 2025 xxx. http://hdl.handle.net/2078.1/297522
2. Fierens, Amaury; Englebert, Alexandre; Jodogne, Sébastien. Translating UMLS Concepts to Improve Medical Entity Linking in French: A SapBERT-Based Approach. In: Proc. of the 35th Medical Informatics Europe Conference (MIE 2025). (2025). 2025 xxx. http://hdl.handle.net/2078.1/297523
3. Langlois, Quentin; Szelagowski, Nicolas; Vanderdonckt, Jean; Jodogne, Sébastien. Open Platform for the De-identification of Burned-in Texts in Medical Images using Deep Learning. In: Proc. of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2024). Vol. 1, p. 297-304 (2024). SCITEPRESS – Science and Technology Publications, Lda. 2024 xxx. doi:10.5220/0012430300003657. http://hdl.handle.net/2078.1/282801
4. Dorina Moullou; Walter Crist; Timothy Penn; Piette, Eric. Gametable Network: Unveiling the Past, Embracing the Future Through AI-Driven Archaeological Research. 2024 xxx. http://hdl.handle.net/2078.1/292646
5. Langlois, Quentin; Jodogne, Sébastien. Embeddings for Motor Imagery Classification. In: Proc. of IEEE 34th International Workshop on Machine Learning for Signal Processing (MLSP 2024). p. 1-6. IEEE, 2024 xxx. doi:10.1109/MLSP58920.2024.10734730. http://hdl.handle.net/2078.1/291339
6. Chatzopoulos, Edouard; Jodogne, Sébastien. Integrated and Interoperable Platform for Detecting Masses on Mammograms. In: Studies in Health Technology and Informatics. Vol. 316, p. 1103-1107 (2024). IOS Press, 2024 xxx. doi:10.3233/SHTI240603. http://hdl.handle.net/2078.1/289660
7. Morenville, Achille; Piette, Eric. Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. 2024 xxx. http://hdl.handle.net/2078.1/293483
8. Todd, Graham; Padula, Alexander; Stephenson, Matthew; Piette, Eric; Soemers, Dennis; Togelius, Julian. GAVEL: Generating Games Via Evolution and Language Models. 2024 xxx. http://hdl.handle.net/2078.1/291987
9. Soemers, Dennis J.N.J.; Piette, Eric; Stephenson, Matthew; Browne, Cameron. The Ludii Game Description Language is Universal. In: 2024 IEEE Conference on Games (CoG), 2024, 979-8-3503-5067-8 xxx. doi:10.1109/cog60054.2024.10645550. http://hdl.handle.net/2078.1/291980
10. Morenville, Achille; Piette, Eric. Vers une Approche Polyvalente pour les Jeux à Information Imparfaite sans Connaissance de Domaine. 2024 xxx. http://hdl.handle.net/2078.1/287704
11. Dennis J.N.J. Soemers; Vegard Mella; Piette, Eric; Matthew Stephenson; Cameron Browne; Olivier Teytaud. Encore Abstract: Towards a General Transfer Approach for Policy-Value Networks. 2024 xxx. http://hdl.handle.net/2078.1/292649
12. Chatzopoulos, Edouard; Jodogne, Sébastien. Assessing the Impact of Deep Learning Backbones for Mass Detection in Breast Imaging. In: Lecture Notes in Computer Science. Vol. 14976, p. 33-47 (2024). Springer Nature Switzerland: Cham, Switzerland, 2024 xxx. doi:10.1007/978-3-031-67285-9_3. http://hdl.handle.net/2078.1/289661
13. Loucheur, Benoît; Absil, Pierre-Antoine; Journée, Michel. Weather Data Imputation Using Graph-Based Low-Rank Matrix Completion with Variable Projection. In: Proceedings of BNAIC/BeNeLearn 2024, 2024, n/A, p. 1-16 xxx. http://hdl.handle.net/2078.1/294771
14. Sadre, Wei; Huet-Dastarac, Margerie; Deffet, Sylvain; Sterpin, Edmond; Barragan Montero, Ana Maria; Jodogne, Sébastien; Lee, John Aldo. PARROT - A Versatile Platform for AI-Driven Image Segmentation and Dose Prediction. In: Proc. of the 5th International Conference on Medical Imaging and Computer-Aided Diagnosis (MICAD 2024). 2024 xxx. http://hdl.handle.net/2078.1/291340
15. Jodogne, Sébastien. Client-Side Application of Deep Learning Models Through Teleradiology. In: Studies in Health Technology and Informatics. Vol. 302, no.1, p. 997-1001 (2023). Maria Hägglund et al. 2023 xxx. doi:10.3233/shti230325. http://hdl.handle.net/2078.1/275150
16. Fierens, Amaury; Jodogne, Sébastien. BERTinchamps: Cost-Effective Training of Large Language Models for Medical Tasks in French. In: CEUR Workshop Proceedings. Vol. 3551 (2023). CEUR Workshop Proceedings, 2023 xxx. http://hdl.handle.net/2078.1/279237
17. Vermeylen, Charlotte; Olikier, Guillaume; Van Barel, Marc. An Approximate Projection onto the Tangent Cone to the Variety of Third-Order Tensors of Bounded Tensor-Train Rank. In: Lecture Notes in Computer Science : Geometric Science of Information, volume14071, Springer Nature Switzerland: Switzerland, 2023, 9783031382703, p. 484-493 xxx. doi:10.1007/978-3-031-38271-0_48. http://hdl.handle.net/2078.1/281060
18. Massart, Estelle; Abrol, Vinayak. Coordinate descent on the Stiefel manifold for deep neural network training. In: ESANN 2023 proceedings, 2023, 978-2-87587-088-9 xxx. http://hdl.handle.net/2078.1/289245
19. Langlois, Quentin; Jodogne, Sébastien. Practical Study of Deep Learning Models for Speech Synthesis. In: Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA '23), Association for Computing Machinery: New York, NY, USA, 2023, 979-8-4007-0069-9, p. 700–706 xxx. doi:10.1145/3594806.3596536. http://hdl.handle.net/2078.1/277255
20. Danhier, Martin; El Khoury, Karim; Macq, Benoît. An open-source fine-grained benchmarking platform for wireless virtual reality. 2023 xxx. http://hdl.handle.net/2078.1/279984
21. Stephenson, Matthew; Soemers, Dennis; Piette, Eric; Browne, Cameron. Measuring Board Game Distance. In: Computers and Games : Lecture Notes in Computer Science, 2022, 9783031340161, p. 121-130 xxx. doi:10.1007/978-3-031-34017-8_11. http://hdl.handle.net/2078/276836
22. Gerniers, Alexander; Dupont, Pierre. MicroCellClust 2: a hybrid approach for multivariate rare cell mining in large-scale single-cell data. In: 2022 IEEE International Conference on Bioinformatics and Biomedicine (BIBM), 2022, 978-1-6654-6819-0, p. 148-153 xxx. doi:10.1109/bibm55620.2022.9995176. http://hdl.handle.net/2078.1/271036
23. Massart, Estelle; Abrol, Vinayak. Coordinate Descent on the Orthogonal Group for Recurrent Neural Network Training. In: Proceedings of the AAAI Conference on Artificial Intelligence. Vol. 36, no.7, p. 7744-7751 (2022). Association for the Advancement of Artificial Intelligence (AAAI), 2022 xxx. doi:10.1609/aaai.v36i7.20742. http://hdl.handle.net/2078.1/289359
24. Soemers, Dennis; Piette, Eric; Stephenson, Matthew; Browne, Cameron. Optimised Playout Implementations for the Ludii General Game System. In: Advances in Computer Games: 17th International Conference, 2021, 9783031114878 xxx. http://hdl.handle.net/2078/276834
25. Soemers, Dennis; Piette, Eric; Stephenson, Matthew; Browne, Cameron. Optimised Playout Implementations for the Ludii General Game System. In: Advances in Computer Games: 17th International Conference, 2021, 9783031114878 xxx. http://hdl.handle.net/2078/276838
26. Hamer, Victor; Dupont, Pierre. Robust Selection Stability Estimation in Correlated Spaces. In: Joint European Conference on Machine Learning and Knowledge Discovery in Databases. Vol. 1, no.1, p. 446-461 (2021). Springer, 2021 xxx. http://hdl.handle.net/2078.1/251845
27. Piette, Eric; Rougetet, Lisa; Crist, Walter; Stephenson, Matthew; Soemers, Dennis; Browne, Cameron. A Ludii analysis of the French Military Game. 2021 xxx. http://hdl.handle.net/2078/276830
28. Stephenson, Matthew; Piette, Eric; Soemers, Dennis; Browne, Cameron. Automatic Generation of Board Game Manuals. In: Lecture Notes in Computer Science : Advances in Computer Games, 2021, 9783031114878, p. 211-222 xxx. doi:10.1007/978-3-031-11488-5_19. http://hdl.handle.net/2078/276835
29. Gao, Bin; Nguyen, Thanh Son; Absil, Pierre-Antoine; Stykel, Tatjana. Geometry of the Symplectic Stiefel Manifold Endowed with the Euclidean Metric. In: Lecture Notes in Computer Science : Geometric Science of Information, Springer International Publishing,2021, 2021, 978-3-030-80208-0, p. 789-796 xxx. doi:10.1007/978-3-030-80209-7_85. http://hdl.handle.net/2078.1/249751
30. Piette, Eric; Stephenson, Matthew; Soemers, Dennis; Browne, Cameron. General Board Game Concepts. In: 2021 IEEE Conference on Games (CoG), 2021, 9781665446082 xxx. doi:10.1109/cog52621.2021.9618990. http://hdl.handle.net/2078/276832
31. Stephenson, Matthew; Soemers, Dennis; Piette, Eric; Browne, Cameron. General Game Heuristic Prediction Based on Ludeme Descriptions. In: 2021 IEEE Conference on Games (CoG), 2021, 9781665446082 xxx. doi:10.1109/cog52621.2021.9619052. http://hdl.handle.net/2078/276831
32. Browne, Cameron; Piette, Eric; Stephenson, Matthew; Soemers, Dennis. General Board Geometry. In: Lecture Notes in Computer Science : Advances in Computer Games, 2021, 9783031114878, p. 235-246 xxx. doi:10.1007/978-3-031-11488-5_21. http://hdl.handle.net/2078/276833
33. Jodogne, Sébastien. Importing and serving open-data medical images to support Artificial Intelligence research. In: Insights into Imaging. Vol. 13, no. S1, p. 6. SpringerOpen, 2021 xxx. doi:10.1186/s13244-022-01168-w. http://hdl.handle.net/2078.1/257256
34. Hamer, Victor; Dupont, Pierre. Joint optimization of predictive performance and selection stability. In: ESANN 2020 - Proceedings. Vol. 1, no.1, p. 381-386 (2020). 2020 xxx. http://hdl.handle.net/2078.1/236855
35. Soemers, Dennis; Piette, Eric; Stephenson, Matthew; Browne, Cameron. Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. In: 2020 IEEE Conference on Games (CoG 2020), 2020, 978-1-7281-4534-1 xxx. doi:10.1109/cog47356.2020.9231589. http://hdl.handle.net/2078/276828
36. Piette, Eric; Soemers, Dennis; Stephenson, Matthew; Sironi, Chiara; Winands, Mark; Browne, Cameron. Ludii - The Ludemic General Game System. In: Frontiers in Artificial Intelligence and Applications, 2020, 978-1-64368-100-9, p. 411-418 xxx. http://hdl.handle.net/2078/276829
37. Valy, Dona; Verleysen, Michel; Chhun, Sophia. Data Augmentation and Text Recognition on Khmer Historical Manuscripts. 2020 xxx. http://hdl.handle.net/2078.1/258306
Book Chapters
1. Crist, Walter; Piette, Eric; Soemers, Dennis; Stephenson, Matthew; Browne, Cameron. Computational Approaches for Recognising and Reconstructing Ancient Games: The Case of Ludus Latrunculorum. In: Games in the Ancient World : Places, Spaces, Accessories , Editions Mergoil, 2024. 978-2-35518-145-0. xxx xxx. http://hdl.handle.net/2078.1/291982
2. Browne, Cameron; Piette, Eric; Stephenson, Matthew; Soemers, Dennis. Ludii General Game System for Modeling, Analyzing, and Designing Board Games. In: Encyclopedia of Computer Graphics and Games , xxx, 2023, p. 1-15. 9783319082349. xxx xxx. doi:10.1007/978-3-319-08234-9_486-1. http://hdl.handle.net/2078/277370
Books
1. Piette, Eric; Browne, Cameron; Soemers, Dennis. Ludii Game Logic Guide. 2023. 110 pages. http://hdl.handle.net/2078/276474
2. Verleysen, Michel. ESANN 2021, 29th European Symposium on Artificial Neural Networks, Computational Intelligence and Machine Learning 2021: Proceedings. 2021. 9782875870810.pages. http://hdl.handle.net/2078.1/268447
3. Verleysen, Michel. 28th European Symposium on Artificial Neural Networks, Computational Intelligence and Machine Learning. 2020. 978-2-87587-073-5.pages. http://hdl.handle.net/2078.1/268568
Reports
1. Browne, Cameron; Soemers, Dennis; Piette, Eric; Stephenson, Matthew; Crist, Walter. Ludii Language Reference, Maastricht University xxx. 2023. 519 p. http://hdl.handle.net/2078/276470
2. Soemers, Dennis; Piette, Eric; Stephenson, Matthew; Browne, Cameron. Ludii User Guide, Maastricht University xxx. 2020. 49 p. http://hdl.handle.net/2078/276465